<!DOCTYPE html>
<html lang="zh">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc">
			Represents the data source of a texture.
		</p>

		<h2>构造函数</h2>

		<h3>[name]( [param:Any data] )</h3>
		<p>
			[page:Any data] -- The data definition of a texture. Default is *null*.
		</p>

		<h2>属性</h2>

		<h3>[property:Any data]</h3>
		<p>
		The actual data of a texture. The type of this property depends on the texture that uses this instance.
		</p>

		<h3>[property:Boolean isCubeTexture]</h3>
		<p>
			Read-only flag to check if a given object is of type [name].
		</p>

		<h3>[property:Boolean needsUpdate]</h3>
		<p>
		Set this to *true* to trigger a data upload to the GPU next time the source is used.
		</p>

		<h3>[property:String uuid]</h3>
		<p>
		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
		This gets automatically assigned, so this shouldn't be edited.
		</p>

		<h3>[property:Integer version]</h3>
		<p>
		This starts at *0* and counts how many times [page:Source.needsUpdate .needsUpdate] is set to *true*.
		</p>

		<h2>方法</h2>

		<h3>[method:Object toJSON]( [param:Object meta] )</h3>
		<p>
		meta -- optional object containing metadata.<br />
		Convert the data source to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
		</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>
